Any Novel’s Negative Twenty Questions
During the production of the movie version of The English Patient, the novel’s author, Michael Ondaatje, became friends with the film editor for the project, Walter Murch. Their relationship eventually blossomed into The Conversations, a book of, well, conversations, Ondaatje and Murch’s back-and-forth about any subject under the sun, filmmaking, art, fiction, science, poetry. A wonderfully intelligent and witty book.
One of my favorite sections is their discussion of the quantum physicist John Wheeler’s invention of a variation on the parlor game Twenty Questions, a variation he called “Negative Twenty Questions.”
In the normal version, someone leaves briefly while the remaining folks agree to choose a particular object that’s in the room. The returning person gets twenty questions to guess the agreed-upon object, with “Is it bigger than a breadbox?” being the classic opening gambit.
In Negative Twenty Questions, however, all the remaining folks privately pick their own objects, though the person returning doesn’t know this. In fact, as Murch observes, “Nobody knows what anyone else is thinking. The game proceeds regardless, which is where the fun begins.”
When returning Joe (let’s call him) asks the standard bigger-than-a-breadbox question, if the first person says no, then the other players, who may have selected objects that are bigger, now have to look around the room for something that fits the definition. And if “Is it Hollow?” is Joe’s next question, then any of the players who chose new and unfortunately solid objects now have to search around for a new appropriate object. As Murch says, “a complex vortex of decision making is set up, a logical but unpredictable chain of ifs and thens.” Yet somehow this steady improvisation finally leads—though not always, there’s the tension—to a final answer everyone can agree with, despite the odds.
Wheeler thought this game reflected the structure of the quantum world, yet Murch observes that it reminds him of making a film: the casting will influence how the costumer will dress the lead actor, which will in turn influence the art director’s design of the set, which in turn influences. . . and somehow, with all these subtle developing variables, a movie gets made.
Reading this section in The Conversations over again recently (it’s the kind of book that invites returning to and making rediscoveries), I was reminded of the great Brazilian writer Clarice Lispector’s description of writing a novel, from her Selected Cronicas:
“The book came together simultaneously as it were, emerging more here than there, or suddenly more there than here: I would interrupt a sentence in Chapter Ten, let us say, in order to write Chapter Two, which I would then abandon for months on end while I wrote Chapter Eighteen. I showed endless patience: putting up with the considerable inconvenience of disorder without any reassurance that I would finish the book.”
How familiar this seems to me, various parts of a book calling to each other, unexpected connections reaching out.
I first became aware of this process when I was a graduate student at City College and studied with Donald Barthelme. I remember him urging me during one conference to consider writing a novel—probably because at the time I mainly wrote prose poems that barely extended into the territory of the short story, and Don always liked to mix things up a bit. The very idea, though, alarmed me. I couldn’t imagine ever writing any single thing that continued into hundreds of pages, and my squeaky timid protest to Don’s suggestion was, “I wouldn’t know where to begin.”
His response surprised me. “Whenever I begin a novel,” he said, “the beginning never stays at the beginning. It ends up in the middle, or near the end. It never stays put where I started.”
I’d always assumed that one began a novel by starting on page one and slogging through to the last sentence, so this revelation served as some relief to me, and made the task of writing a novel appear a little more approachable. Still, I don’t think I fully understood him until I began, years later, to work on my first novel, and found myself putting together its different sections like pieces of a puzzle that had as yet no defined borders, while trying to discover and answer my own secret twenty questions.
Tagged with: City College CUNY MFA • Clarisse Lispector • Donald Barthelme • film editor • filmmaking and fiction • John Wheeler • Michael Ondaatje • Negative Twenty Questions • quantum physicist • Selected Cronicas • The Conversations • The English Patient • Walter MurchRecent Entries
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This entry was posted on Monday, February 1st, 2010 at 7:50 pm and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
Ahhh, lovely! And I do remember the negative twenty questions concept from last semester, when you shared it with me and it made a bright light go AHA in my head. MIXED METAPHOR, I KNOW! 🙂
Love this blog. Love that you let us put our fingers on the pulse of your mind.
M.
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[…] Philip Graham writes about a game of “Negative Twenty Questions” that was invented by quantum physicist John Wheeler. Apparently, the game goes something like this: […]
[…] Philip Graham writes about a game of “Negative Twenty Questions” that was invented by quantum physicist John Wheeler. Apparently, the game goes something like this: […]